Creative Prodution
video games
I had the pleasure of working as the producer for the development and exhibition of Closed Hands, an experimental digital gaming work by Passenger Games (Dan Hett).
The work guides the user to explore the stories of a myriad of characters who have been impacted by a terror attack. It was launched as a digital exhibition as a part of PUSH Festival with HOME Manchester, shown as a part of the Leftfield Collection at EGX and available on the Steam store. The exhibition of the work at HOME also featured an engagement programme of game development workshops and talks.
exhibitions
✦ Quantum Entanglement
Representing Futureeverything I worked as the producer on the art and science exhibition Quantum Entanglement at LABORATORIA Art & Science Space, Moscow featured new commissions and award-winning works from UK and Russian artists, as part of FutureEverything Moscow. The exhibition presented a series of works by artists exploring the idea and the theory of quantum entanglement. Including artists Memo Akten, Semiconductor, Electroboutique , ::vtol::, Where Dogs Run, Dmitry Kawarga, Sergey Shutov. This was a co-production between FutureEverything and the the gallery and funded by British Council. I was the producer on behalf of FutureEverything for the exhibiton and the commision of new works with Memo Akten and ::vtol::.
✦ Signals of Tomorrow
Signals Of Tomorrow Showcase: ArtScience Museum, SingaporeSingapore citizens were invited to a five day workshop to collaborate with leading designers to share ideas, affect policy, co-design prototypes, and create artistic responses to issues surrounding a ‘Smart Nation’. The final prototypes were exhibited at a special exhibition at the ArtScience Museum. As the exhibition producer, I worked with the designers, participants, and the venue to develop the exhibition and its engagement material.
Designers included Sam Hill & Ben Barker (PAN Studios), Daniel Hirschmann (Technology Will Save Us), Matthew Rosier (Playable Cities 2014 Award-Winning Interactive Experience Designer), Andreas Schlegel (LASALLE Arts), Debbie Ding (Designer, Singapore Psychogeographical Society), Natalie Kane (V&A, Haunted Machines), Assemble (Turner Prize nominated architect collective.)
The exhibition was a part of The Festival of Tech for FutureEverything Singapore.
Performances
I was the assistant producer on a live performance by digital artist Memo Akten featuring 16 percussionists. A powerful sound and light performance, an amplified and deconstructed interpretation of the simple, multilayered rhythmic patterns that form its source. It is inspired by natural and mathematical phenomena, as well as works by the likes of Norman Mclaren, John Whitney, Steve Reich and Gyorgi Ligeti. The performance was a part of FutureEverything Manchester.
public realm artworks
In Manchester, I produced Naho Matsuda's artwork EVERY THING EVERY TIME for FutureEverything and CityVerve. This project created poems from city interaction data, displayed in various locations like libraries and gardens, raising questions about data's role and value in our lives.
In Newcastle, the second iteration of Matsuda’s work featured in the Great Exhibition of the North. This version interacted with city data from the Urban Observatory and city buildings, generating real-time anonymous poems about citizen interactions, showcased on a mechanical display outside Newcastle's Theatre Royal.
commission programmes
I worked as the executive producer and cohort manager for FutureEverything on Faultlines, a talent development and commissioning programme for art in technology innovation. Developing a bespoke development pathway for each of the artists and leveraging commissions and opportunities with partners such as CityVerve, STARTS European Commission and SHIFT Cheshire east. Resulting commissions included SUPERGESTURES by Ling Tan, Down – A New Vertical Sovereignty Helen Knowles, By the Code of Soil Kasia Molga, Scanner, 108 Steps Matthew Rosier, Positively Charged Kasia Molga